Friday, April 16, 2004

Morning Sedition Shift

Well, I don't want to disclose any agreement that I've agreed to non-disclose, but let's just say I make a great sissy and that Tom's got the voice of a big fat dude. Thanks, Devlin!

Okay, so I am not so good about publishing these updates after I write them.

Yesterday I did some manual labor with Tetley, helping him clean up the stick apocalypse that is their "back yard." In the process we found about a trillion snails, nice big ones with yellow shells, and we started thinking, what about a TERRARIUM? So I got a cheapo plastic box from the pet store and put some dirt and sticks and worms in it, along with a banana peel and a couple of baby carrots, and just like that we started to reap the benefits of a real, working terrarium. Like, for one, Emma and Katie didn't want it in their house, but I was like, it's Ted's, not mine, so it stays here. That was one benefit. Later on, we all went out to get burgers at Parkside, and I took all the gross gigantic chunks of iceberg lettuce and stuffed them in my pocket so I could give them to the snails. That was gross.

We watched Neil Simon's Murder By Death, which is more like Murder By Sucks if you ask me.

Mmm... Almond-Poppy Muffin and coffee. No combo is better.

A To Z Maintenance finally but also totally fixed the plumbing, so I can now sleep through the night completely -- the downside to this is that I've been having rilly weird dreams. Last night I dreamed I was rescuing a bunch of HIV-positive vampire hobos from some kind of government research facility. We were all running around in a big hedge maze, kind of like the one in the Alice in Wonderland cartoon, and I had a special tuxedo that would let me walk through these laser fences that were totally out of the video game Beyond Good And Evil -- or, as I like to call it, Beyond Good And Sucks.

Guy, how bad do you want to go to this thing?

I'm actually getting gzochi pretty close to being useful. I've written the code that sets up all the object-set relationships, now all I have to do is
  • Finish the game file parsing code, including adding suppor for strict / non-strict error checking
  • Write the event-queue loop code, that, you know, makes the games "go"
  • Learn more about Guile environments / modules so that I can make sure the bindings from one game don't bleed into other ones
  • Write the Guile API for the game designers
Long-term goals include
  • Making a nice GUI for game / resource editing
  • Making a "standard" reference client for each of the major tiers of graphical resource capabilities
  • Making a real good sample game to illustrate how good the software is (if it is, in fact, good)
No sweat.

Oh yeah, one more thing: I fucking did not win anything in Adam Cadre's Lyttle-Lytton contest. My entries:
  • Worse first sentence in a novel: The carrot mouldered; the rabbit stank.
  • Worst opening line in a political speech: Folks, I'm from a simpler time, when a boy from a humble circus family could shoot himself straight outta a cannon and into the Presidency.
Given the constraints set forth in the rules, I think those were pretty good.

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